AI Insights · Timothy · July 2024
Top 5 Racing Games in Sweden Q2 2024: Unified Platform Performance
Discover the performance of the top 5 racing games in Sweden during Q2 2024. Learn about their download trends, revenue, and active user metrics.
Throughout the second quarter of 2024, the top 5 racing games in Sweden demonstrated varied performance metrics on a unified platform, combining data from both iOS and Android. Here’s a closer look at the performance trends of these games:
Race Master 3D - Car Racing experienced a steady revenue flow, peaking at $253 in the first week of April but generally fluctuating between $114 and $195 in subsequent weeks. Downloads saw a decline initially, dropping from 3.6K in the first week of April to 2.2K by the end of the month, but picked up again, reaching 3.7K by mid-June. Weekly active users showed a slight decrease from 22.8K at the beginning of April to around 20.8K towards the end of June.
Bridge Race showed modest revenue, starting at $68 in early April and dipping to as low as $4 by late May, before stabilizing around $14-$23 in June. Downloads followed a similar pattern, starting at 3.3K in April and decreasing to about 1.4K in mid-May, then slightly recovering to around 1.9K by the end of June. Active users decreased from 14.8K in early April to approximately 11.2K by the end of June.
Pocket Champs: 3D Racing Games had a strong start with revenue around $7.2K in early April, but saw a decline to about $2.5K by the end of June. Downloads also decreased significantly from 2.7K at the beginning of April to just under 900 by late June. Active users followed this downward trend, dropping from 8.7K in early April to about 5.1K by the end of June.
Car Race 3D: Car Racing showed minimal revenue, peaking at $42 in mid-June. Downloads were relatively stable, fluctuating between 800 and 1.5K throughout the quarter. Active users increased from 2.2K in early April to a peak of 3.1K in early June, before slightly dropping to 2.9K by the end of the month.
aquapark.io had a steady increase in revenue, from $1 in early April to $20 by the end of June. Downloads started at 1.4K in early April, slightly dipped mid-quarter, and ended at around 900 in late June. Active users saw a decrease from 10.4K in early April to about 8.5K by the end of June.
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